#pragma once

#include "CEmitter.h"

class CParticle
{
	float m_fPosX;
	float m_fPosY;
	float m_fVelX;
	float m_fVelY;
	int m_nLife;


public:

	CParticle();
	~CParticle();

	void Init();
	void Shutdown();
	void Render();

};